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YBVR

The foundation Zuckerberg put on stage.

UX/UI Multi-device Content architecture AI
Xtadium — «Feel the game» campaign, NBA on Meta Quest

Client

YBVR — Xtadium & Samsung Galaxy VR

Role

UX/UI Designer

Ways of working

Remote (California)

Sector

Live and on-demand sports in VR

Since

2021

Product context

Xtadium is a social VR metaverse for watching live and on-demand sports, built for multiple devices.

Main challenges

Establishing an interaction and content architecture flexible enough to scale across multiple devices and years of product evolution, while designing for hardware (the Samsung Galaxy VR) that was not publicly available yet.

/01

Conceptualization from zero — Xtadium

Designed the entire interaction foundation and UI of Xtadium from scratch. The work became the long-term reference for the team: years later, the CMS structure and internal development nomenclature were still based on what was defined in this project.

Celia started shaping the product in 2021. In 2023, Mark Zuckerberg featured Xtadium on stage at Meta Connect.

The brand itself was created by Paseo Studio, an external agency specialised in branding. We validated and supervised that work, and it is thanks to them that the product we were building for Meta found a voice of its own.

Xtadium on stage at Meta Connect 2023.
The brand identity, by Paseo Studio.
/02
Multi-device interaction design

Content architecture at its best

Being a multi-device experience, the interaction had to be reimagined for each platform and input method. This included defining how users would navigate and interact across different headsets, as well as how to organize the content architecture, structuring sports categories and distinguishing between live events and on-demand content in a way that felt intuitive in VR.

Xtadium — immersive sports viewing interface
The home screen, where that architecture becomes visible: live events and on-demand content side by side.
/03
Friends feature

Virtual reality is not isolating

Designed and conceptualized the Friends functionality, allowing users to invite others to watch the same content together in real time, bringing a social layer to the sports viewing experience.

Watching the same game together, in real time.
/04

Samsung Galaxy VR — an AI-powered sports app

Years later, YBVR brought us back to lead the UX proposal for a major US client requiring a sports app on the then-unreleased Samsung Galaxy VR headset. This meant hands-on testing of pre-market hardware, adapting to its new interaction model, and working within Samsung's Material Design guidelines for VR.

We also integrated an AI layer powered by Gemini, enabling users to find sports content through natural voice or conversational input, eliminating the need to type. The system was designed to learn from each user's behavior, progressively surfacing more relevant content over time.

The project is under NDA, so the finished product cannot be shown here. What can be shown are the black-and-white wireframe proposals behind it.

Wireframe proposals for the data layers of a live race
First wireframes, working out which layers of data could sit on top of a live race, and then how those panels would open and close while the camera kept the race running behind them.

Get in touch
with Celia

Meet Celia. She's the heart of KA Studio. Technology connoisseur. Gamer. Designer. User centered.

She builds the right team for every project.
No two get the same lineup.